StarForge Arena

Press kit

Everything needed to write about StarForge Arena, in one place. All assets are free to use in coverage without asking.

Fact sheet

At a glance
TitleStarForge Arena
DeveloperJeff Caldwell
PlatformiOS 16.0 or later (iPhone, iPad)
PriceFree to play during Early Access; no in-app purchases in the current build
GenreTop-down arena shooter, multiplayer
Players1–12 (bots offline, online with friends)
Match length2–5 minutes
Modes6
Ships6, each with a unique ability
MonetisationNone at launch. No ads, no tracking, no IDFA.
Age rating9+

Description

Fast, readable, top-down space combat built for the phone in your pocket. Six ships, six modes, two-minute matches. Solo against bots or online with friends.

Every deployable can be destroyed, every ability has a counter, and every hull is viable. There are no upgrades to grind and no stat boosts to buy. The design rule the whole game is built on is that readable beats flashy: the arena fits on one minimap, every hit points at its shooter, and respawns shimmer so you always know why a shot did not land.

Setting (fiction)

The paragraph below is the game’s fictional premise. Every other statement on this page is a verified fact about the shipped build.

The StarForge Circuit

StarForge Arena is set on the StarForge Circuit, a racing league that runs its events inside the debris field of a collapsed star. Arenas are patches of that field fenced with a containment ring; pilots fly one of six homologated chassis classes, which league rules forbid modifying. It is a sport, not a war, which is why the losing side comes back.

Modes

Ships

  • Interceptor: Afterburner. The one that gets there first.
  • Gunship: Deployable Turret. Ground you can actually hold.
  • Phantom: Short Cloak. Gone from every screen.
  • Bomber: Proximity Mine Cluster. Turn open space into a maze.
  • Carrier: Warp Beacon. Drop it, fight, come home.
  • Specter: Railgun. One shot, fully meant.

Assets

Screenshots and the trailer are on this site under /media/. For the full-resolution set, source captures, or anything not listed here, email press@starforgearena.net.

Contact

Jeff Caldwell · press@starforgearena.net