Press kit
Everything needed to write about StarForge Arena, in one place. All assets are free to use in coverage without asking.
Fact sheet
| Title | StarForge Arena |
|---|---|
| Developer | Jeff Caldwell |
| Platform | Mac and Windows today, cross-play. iPhone and iPad (iOS 16.0 or later) coming to the App Store. Steam planned. |
| Price | Free during Early Access, with nothing for sale. At launch: free on iPhone and iPad with an optional Pilot Pass; a one-time purchase on Steam, with the pass included. |
| Genre | Top-down arena shooter, multiplayer |
| Players | 1–12 (bots offline, online with friends) |
| Match length | 2, 5 or 10 minutes, set in the lobby; 5 by default |
| Modes | 6 |
| Ships | 6, each with a unique ability |
| Monetisation | None during Early Access. The Pilot Pass (cosmetic rewards only) is not yet on sale. No ads, no third-party analytics, no cross-app tracking, no pay-to-win. |
| Age rating | 9+ (expected) |
Description
Fast, readable, top-down space combat built for the phone in your pocket. Six ships, six modes, matches from two minutes. Solo against bots or online with friends.
Each of the six ships has one special ability, and every one of them can be answered: turrets, mines and beacons can all be shot down, and a cloaked ship has to show itself to fire. There are no upgrades to grind and no stat boosts to buy, so matches are decided by the pilots. The whole arena fits on the minimap and every hit points back at its shooter, which keeps a busy fight easy to read.
Setting (fiction)
The paragraph below is the game’s fictional premise. Nothing else on this page is fiction.
The StarForge Circuit
StarForge Arena is set on the StarForge Circuit, a racing league that runs its events inside the debris field of a collapsed star. Arenas are patches of that field fenced with a containment ring; pilots fly one of six homologated chassis classes, which league rules forbid modifying. It is a sport, not a war, which is why the losing side comes back.
Modes
- Deathmatch (2–8 players): Free-for-all, first to the kill limit.
- Team Deathmatch (4–8 players): Two teams, first to the kill target.
- Capture the Flag (4–8 players): Steal their flag, defend yours.
- King of the Hill (4–8 players): Hold the hill to score.
- Battle Royale (4–12 players): Shrinking zone, last ship standing.
- StarBall (4–8 players): Carry it, kick it or shoot it into their goal.
Ships
- Interceptor: Afterburner. The one that gets there first.
- Gunship: Deployable Turret. Ground you can actually hold.
- Phantom: Short Cloak. Gone from every screen.
- Bomber: Proximity Mine Cluster. Turn open space into a maze.
- Carrier: Warp Beacon. Drop it, fight, come home.
- Specter: Railgun. One shot, fully meant.
Assets
Screenshots and the trailer are on this site under /media/. For the full-resolution set, source captures, or anything not listed here, email press@starforgearena.net.
Logo
Pixel art, so scale it by whole numbers and never smooth it. Use the one-ink versions on photographs or light backgrounds.

Contact
Jeff Caldwell, press@starforgearena.net