The StarForge Circuit
A star came apart here. Nobody cleaned it up. They built a sport in the wreckage.
Fast top-down space dogfights. Pick a ship, drop into the arena, and outfly your friends before your coffee goes cold.
- Matches from two minutes
- No pay-to-win
- Free in Early Access
Available now on Mac and Windows
In, out, one more
No loadouts to build and nothing to grind first. You pick a ship and you are fighting.
Fights that end
A match is a few minutes: two if you want it quick, five if you leave the lobby alone. Long enough for a comeback, short enough for a bus stop, and you are back in the next one before the sting wears off.
Every ship has a trick
Outrun everyone, vanish off the map, mine the doorway, or charge one shot that ends the argument. Every trick has an answer, so the smarter pilot wins.
Alone or all together
Fight bots offline with no account, or send friends an invite code and settle it. Mac and Windows play in the same match, and iPhone and iPad will join them.
Pick your ship
All six are yours from the first match, and none of them can be upgraded. Find the one that flies the way you think.
Six ways to fight
Hunt everyone, hold the hill, run the flag, score with the ball, or just be the last one flying. Every mode works with bots or with friends.
The StarForge Circuit
Nobody built this arena
When the star went, it left its wreckage behind: rock, hull plate, and station blocks still holding their shape in slow orbits nobody bothered to chart. The Circuit found a use for that. Clamp a containment ring around a few hundred metres of the debris, put six hulls inside it, and sell tickets. The cover was already there. Nobody had to build a thing.
The fall zone
The Circuit has never built an arena. It finds a patch of the fall zone with good bones (enough rock to hide behind, enough open lane to run) and draws a line around it. Every asteroid you take cover behind was there long before anyone thought to race through it.
The ring
That line is a containment ring, and it is the only rule the arena enforces by force. Reach it and you are turned back. Everything inside it is whatever the star happened to leave, which is why no two promoters' arenas read quite the same and why the good ones are worth travelling for.
The recovery net
Every ring holds a pattern of each hull inside it. Lose yours and the net reassembles you at a node a few seconds later, minus whatever you were carrying. Pilots take fights out here they would never take in open space, and the Circuit knows exactly what it is selling. Ashfall is the one format run with the net switched off.
Screens







Sideways





New in 2.0
A new look, and rewards that look as rare as they are. Every menu has been gone over, the game opens on a new title screen, and the things you earn finally show their rarity at a glance.
- Rarer rewards look rarer. Engine trails come out of every engine and grow a glow, a white-hot core and sparks as they get rarer. Hull skins catch the light in a second colour, every badge has its own icon, and the rarest callsigns shimmer.
- Kill banners. Equip one in the Hangar and your kills land on it in the kill feed, for everyone in the match to see.
- Menus you can read. Cleaner buttons and windows, a pause menu where Settings can be reached mid-match, and a results screen that always shows up after your first match.
- Invite codes work between regions, a room you host is named after you, and starting a team mode with fewer than four pilots fills the empty seats with bots.
- Pilots on 2.0 play with other pilots on 2.0. Update to find your friends.
Drop in and fly
Free in Early Access on Mac and Windows, with iPhone and iPad on the way. Fly against bots with no account at all, or share an invite code and settle it with friends. Jump in early and help shape where the game goes.






