Battle Royale
Shrinking zone, last ship standing.

The goal
Death is permanent and the map is closing. Battle Royale plays on an arena nearly twice as wide as every other mode's, with a storm that picks a different corner to close on each phase, so there is no safe middle to camp.
How to win
Death is permanent, so this mode rewards the opposite instinct to every other one here: the goal is to be the last ship, not the best one. The storm closes onto a different off-centre point each phase, which means the middle is not safe and neither is the edge. Read where the next zone is going and be inside it early, because most of the pilots who die out here die to the rotation rather than to anybody in particular. Take the fights the closing zone hands you. Refuse the rest and let the map do the work.
How many to bring
Battle Royale supports 4 to 12, the largest roster in the game, on an arena scaled up to match. Twelve pilots on a map nearly twice as wide still start further apart than eight do on the standard one, so the opening minutes are genuinely quiet, right up until the storm starts making decisions on everyone's behalf.
The StarForge Circuit · Ashfall
The only format the Circuit runs with the recovery net switched off, and the only one where the ring itself is part of the field. Promoters bill it as the fall zone taking its arena back. The pilots' union has a longer name for it.
Know before you drop in
- No respawns: eliminated is eliminated.
- The storm closes off-centre, somewhere new every phase.
- Up to 12 pilots on the largest map in the game.
| Players | 4–12 |
|---|---|
| Teams | Free-for-all |
| Respawns | None (elimination) |
| Clock | 2, 5 or 10 minutes |
| Win condition | Last ship flying; if the clock runs out, the survivor with the most hull left |
| Solo vs bots | Yes, offline, no account |
| With friends | Invite code, quick match, or server browser |
| Plays on | Mac and Windows today; iPhone and iPad are coming |
| Price | Free in Early Access |